Needless to say, I hope to explain in this article how I personally would rewrite BR 4’s and make it more compatible with the rest of the series. Alas, they didn’t, which already hurt the credibility of a game that was already destined to peeve off a good chunk of the BR fanbase. Honestly, that’s like a wrestling promotion making its marquee star take a backseat to its latest rookie and pushing the latter as its new feature attraction without giving the sot a chance to prove himself or herself against even the lowliest jobber, much less the company’s (former) main player.Īll things considered, though, I still believe that just like the story of Bloody Roar 3 (and Bloody Roar Extreme/Primal Fury, for that matter), the whole thing could have worked for Bloody Roar 4 if only Hudson Soft had taken their time and crafted their narrative with a little bit more finesse. Heck, things were so bad in this respect that if one didn’t know any better, one could have sworn that Hudson was trying to promote Nagi as the new lead for the series, which would have been a disastrous indeed if they’d followed through with it in later installments, and not just because Nagi’s beast form didn’t look anything like an actual animal, either.
Sure, Yugo has been able to remain somewhat of a protagonist, but to what degree? Also, how important has Alice become come BR 4? What about Bakuryu? Long? Shina? Uriko? I could go on. Worse yet, one could even go as far as to claim that the story centered itself so much around three of the four new characters whom Hudson Soft had introduced into the plot that it rendered most of the rest of the cast completely inconsequential. Remember how the first couple of BR games had a contemporary sci-fi vibe going for them a la Resident Evil and X-Men? Well, the same can’t be said for BR 4, which follows the story of BR 3 with a tale so rooted in the supernatural that it’s more reminiscent of a fantasy tale than anything else…a high fantasy tale at that, too. The game also had unaltered character costumes from BR Extreme/Primal Fury (which went against another long-standing BR tradition by that point), several unaltered arenas (save for being tinted darker to reflect the game’s overall tone) also from BR E/PF, force fields that prevented players from truly interacting with the environments, ill-fitting music (as opposed to the well-established instrumental rock of previous games), and-for the sake of this blog entry-a sloppily executed and logically devoid story that diverged so much from the original BR narrative that it didn’t even feel like it belonged to the series. On a similar note were BR 4’s numerous glitches, from graphical slowdown to disappearing timers and health bars during gameplay.
BLOODY ROAR 5 GAME IDEAS SERIES
Why such a nasty reputation? Well, to begin with, there was the whole game mechanic that gave each character’s beast form its own distinct health bar that replaced each fighter’s beast gauge, which had been a well-established staple within the rest of the series that owed a lot to each previous game’s sense of strategy. As you can probably guess, this last installment shall be discussing the reboot of Bloody Roar 4, the final and most hated installment of the original BR video game series. This has been a long time coming, but I’m now at long last here to discuss the fifth and final installment of my reboot of the Bloody Roar franchise. Finally…we tackle the most controversial game in the Bloody Roar franchise.